Awesome game and with a ray tracer! There's a lot of stuff for a game made under a month.
I like the music, it really suits the game.
The mouse pointer is not captured, I had to disable my second screen to be able to play.
Because of the above I found an issue with health. I got reduced to something like 1HP and then became basically immortal. Then not collecting a heart became sort of a challenge in itself. Unfortunately I was forced to in the void. I don't consider this a good idea, what if I wanted to have a no-hearts-run?
The final boss was pretty easy and predictable. It doesn't move, I can just hide behind a pillar.
Some other issues:
space is used for both shooting and speeding up the dialogues
the crosshair is missing, I can't see where I'm shooting
it's pitch black in some corners
in few places I got lost, but maybe that's just me. I don't play this type of games
after credits, there's just a black screen and nothing is happening
Thanks for such a thorough review! I've noticed the immortality bug as well, but failed to fix it on time, unfortunately 😅 (could be considered an easter egg 😇)
> The mouse pointer is not captured
Hmm, it should get captured - which version were you playing, the web one?
$ ./doome
./doome: /lib/x86_64-linux-gnu/libc.so.6: version `GLIBC_2.32' not found (required by ./doome)
./doome: /lib/x86_64-linux-gnu/libc.so.6: version `GLIBC_2.33' not found (required by ./doome)
./doome: /lib/x86_64-linux-gnu/libc.so.6: version `GLIBC_2.34' not found (required by ./doome)
Hey, unfortunately libc version is tied to the rust toolchain and we're stuck with a specific toolchain version because of shader compilation utilities.
I'll try and build a musl version of the game, should be dependency-less.
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Awesome game and with a ray tracer! There's a lot of stuff for a game made under a month.
I like the music, it really suits the game.
The mouse pointer is not captured, I had to disable my second screen to be able to play.
Because of the above I found an issue with health. I got reduced to something like 1HP and then became basically immortal. Then not collecting a heart became sort of a challenge in itself. Unfortunately I was forced to in the void. I don't consider this a good idea, what if I wanted to have a no-hearts-run?
The final boss was pretty easy and predictable. It doesn't move, I can just hide behind a pillar.
Some other issues:
Congrats on the game.
Thanks for such a thorough review! I've noticed the immortality bug as well, but failed to fix it on time, unfortunately 😅 (could be considered an easter egg 😇)
> The mouse pointer is not captured
Hmm, it should get captured - which version were you playing, the web one?
No, I used the linux binary version.
Can this game use an older glibc version?
I have
2.31
.Hey, unfortunately libc version is tied to the rust toolchain and we're stuck with a specific toolchain version because of shader compilation utilities.
I'll try and build a musl version of the game, should be dependency-less.
I’ll try to play the game in the browser in the meantime!
Yeah, it should work fine on Linux. The browser problems are mostly a Windows thing